Working on some procedural distribution systems in Houdini. Rendered in Mantra.
computer
Tervaltree /
Taking the previous delauny triangulation experiment and wrapping it into 3d space. I've been thinking a lot about monsters lately and wondering what might be some interesting ways to drive construction. Maybe there is a way to map Jung's "Shadow" into geometric spaces.
more points /
Exploring delaunay triangulation. Reminded me of a plan I have to make some images to scare trypophobiacs...
points /
I love using combining photography and computer graphics in different ways. Here I'm using a photograph to drive procedurally generated growth.